VAMM230 3-D Animation
Department of Arts and Communication: Multimedia and Web Design
- I. Course Number and Title
- VAMM230 3-D Animation
- II. Number of Credits
- 3 credits
- III. Number of Instructional Minutes
- 4050
- IV. Prerequisites
- VAMM130 (C or better) or equivalent knowledge with permission of the Arts Department
- Corequisites
- None
- V. Other Pertinent Information
- Students work on assignments outside of class; the software will be available in designated labs on campus.
- VI. Catalog Course Description
- Three-dimensional animation techniques are presented through lecture and demonstration. Students build on the concepts of 3-D modeling to expand their project to include motion scripting of fully mapped and lighted scenes. Animation and graphic editing applications are used in the course.
- VII. Required Course Content and Direction
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Course Learning Goals
Students will be able to:
- assess a creative problem in 3-D scene construction and animation and develop a solution design;
- construct scenes and motion scripts for animation;
- apply the techniques of 3-D development to model, apply lighting and texture mapping, and render a project;
- apply the techniques of 2-D imaging for texture mapping and control of surface appearance in both surface and volumetric modes;
- apply the concepts learned to create a 3-D animation; and
- analyze projects through critiques, oral presentations, and discussions.
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Planned Sequence of Topics and/or Learning Activities
Students will:
- create animations that include: stop-action, cells, and roto-scoping;
- create movement in three-dimensional XYZ coordinate space;
- demonstrate mastery of 3-D concepts including:
- timelines and intervals;
- frames per second;
- event markers; and
- motion control.
- apply camera views, orientation, perspective lenses, and view management tools to create motion;
- control transformations and other effects;
- apply volumetric effects including: spot, and point lighting, fog, and clouds;
- develop scripts to create motion;
- manage hierarchical systems that contain;
- shapes and instances;
- inverse kinematics;
- bones and skeletons;
- flex and balance; and
- object composition.
- construct for memory conservation, speed of rendering, and processing;
- prepare storyboards and project presentations; and
- render formats specific to video, interactive projects, gaming, and the web.
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Assessment Methods for Course Learning Goals
Student assessment is based on the successful completion of assigned projects, the presentation of projects, and critiques. -
Reference, Resource, or Learning Materials to be used by Student:
Instructor-created handouts, textbooks, trade books, web resources, tutorials, or videos will be used. See course syllabus.
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Review/Approval Date - 12/04; Revised 6/09; Revised 4/2012; New Core 8/2015