VAMM130 3-D Modeling Concepts
Department of Arts and Communication: Multimedia and Web Design
- I. Course Number and Title
- VAMM130 3-D Modeling Concepts
- II. Number of Credits
- 3 credits
- III. Number of Instructional Minutes
- 4050
- IV. Prerequisites
- None
- Corequisites
- None
- V. Other Pertinent Information
- Students work on assignments outside of class; the software will be available in designated labs on campus.
- VI. Catalog Course Description
- Three-dimensional concepts and design techniques are presented through lecture and demonstration. The student, through studio experience, uses these concepts to design and create a digital 3-D environment. Current animation and graphic software is used in this class.
- VII. Required Course Content and Direction
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Course Learning Goals
Students will:
- apply 3-D concepts to digital 3-D environment construction;
- design and develop primitive and complex forms and their environments;
- appropriately use a variety of 2-D and 3-D computer graphics software;
- apply 3-D models in motion techniques to projects; and
- create screen-based 3-D projects.
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Planned Sequence of Topics and/or Learning Activities
Students will:
- apply the concepts of 3-D space (XYZ coordinate space), curve NURBS (Non-Uniform Rational B-Splines, and surface (parametric) creation to create 3-D models;
- demonstrate digital modeling, CAD, blueprints, stereo- lithography, and animation techniques;
- design and develop:
- primitives;
- evolves and sweeps;
- plane and surface rotations and transformations;
- 3-D perspective modification; and
- views for the construction of models.
- create photographic perspective matching, color mapping, lighting, and photographic quality rendering;
- organize, catalog, and maintain image files;
- conceptualize and plan solutions to design problems; and
- prepare models and environments that can be used when 3-D motion is scripted.
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Assessment Methods for Course Learning Goals
Student assessment is based on the successful completion of assigned projects, the presentation of projects, and critiques. -
Reference, Resource, or Learning Materials to be used by Student:
Instructor-created handouts, textbooks, trade books, web resources, tutorials, or videos will be used. See course syllabus.
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Review/Approval Date - 12/04; Revised 6/09; Revised 4/2012; New Core 8/2015